![]() ![]() ![]() There also comes a point where you simply can't charge it for a bit due to durability though you do at least get the tome. ![]() You're also forced to shield/roll/jump/spotdodge if you don't want to fire it or go all the way to Thoron and Robin's OoS options are pretty bad, jumpsquat and aerial start up is slow. ![]() Elthunder and Arcthunder aren't as dangerous as Shadow Ball or Charge Shot on their own, they don't provide mobility buffs like Limit, they aren't as fast as needles, there's no kill confirms into them like Waft (though Arcthunder itself can be a kill confirm into Levin aerials). An issue I always found with using Thunder charge as a means of forcing approaches is simply how little opponents can care about it. ![]()
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